Metaverse and Web3: From early hype to practical application and sector integration

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7 Min Read


The concept of Metaverse and Web3 began to become prominent in 2021 and is often positioned as a complementary element to the evolving technological landscape. Facebook’s rebranding to the meta has focused extensively on Metaverse, but Web3 has become increasingly prominent due to rising debate over cryptocurrencies, uneven tokens (NFTs), and the internet decentralization.

Despite initial enthusiasm, the early developments of the metaverse faced challenges, including technical limitations, a lack of broad user engagement, and difficulties in demonstrating clear, practical applications. Meta’s Reality Labs, a unit tasked with moving forward with the VR and Metaverse initiative, reported a financial loss of $3.73 billion in the second quarter of 2023, up from a loss of $2.8 billion reported in the previous year’s quarter.

The main use cases for Metaverse were concentrated in entertainment, gaming and retail environments. Virtual Entertainment offers potential value, but adoption was limited because VR games are not widely integrated into everyday life. Furthermore, early versions of Metaverse were hampered by tedious interfaces, inconsistent performance, and an overall user experience that failed to meet the wide range of consumer expectations.

The initial wave of speculation surrounding the metaverse has diminished, but many of the underlying technological advances developed during that period continue to remain relevant. This foundation is currently contributing to new stages of growth driven by target applications in specific sectors. Organizations such as ICB Labs have adapted to previous challenges by introducing sophisticated metaverse models that emphasize practical value. One notable example is ICB Poetry, a metaverse city centered around education that integrates artificial intelligence, an immersive environment and global collaboration to enhance educational outcomes.

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As of 2025, an estimated 234 million school-age children worldwide need emergency educational support, with 37% not enrolled in schools. In particular, it shows that the majority (83% proximity) are realistic within their home community, and that displacement is not the main factor behind limited access to education. ICB Verse is designed to allow users to engage in AI-generated simulations of historical figures, participate in lectures provided by well-known educators, and make use of AI-enhanced learning tools hosted in virtual environments.

NFTs on the platform act as digital access keys and unlock professional educational content and experiences. These NFTs can provide admission to accredited academic institutions and enable users to develop and distribute educational materials in virtual classrooms. In addition to expanding affordable access to high-quality education, the platform supports AI-powered adaptive learning journeys and provides remote classroom experiences for learners in geographically or economically unserved locals.

ICB poetry advances towards integration with key sectors through a unified ecosystem and AI-driven innovation

The ICB poem moved beyond conceptual stages and introduced strategic goals and early advancements after presentations at Davos 2025 and Emtech Invest 2025. The development team is actively involved with universities, financial institutions and government agencies to integrate Metaverse City into sectors such as education, finance and public services. Davos 2025 announced the creation of ICB Labs, bringing together Metaverse City, ICB Network, NFT Talent, ICB KYC and other initiatives into a single ecosystem.

This integration combines AI, blockchain, e-learning, and metaverse efforts to promote global sustainability and innovation. At Emtech Invest 2025, ICB Verse and ICBX blockchain were presented with a focus on scalability, security, and a list of ICBX tokens in major exchanges. The ecosystem offers transparent blockchain governance, identity management, smart city planning tools, AI-enhanced smart contracts, tokenized real-world assets, and native decentralized exchange plans. AI technology is applied to improve usability, scalability and personalization, supporting automation and shifting to adaptive user interfaces.

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The integrated ICB Labs platform aims to simplify onboarding across a wide range of tools, but ongoing collaboration with universities and public companies focuses on improving user experience and accessibility for individuals unfamiliar with cryptocurrencies.

Specific platforms are investigating the use of metaverse environments to simulate high-stress training scenarios in law enforcement, including encounters involving individuals experiencing drug addiction and mental health crisis. These virtual simulations aim to provide a more immersive alternative to traditional classroom instruction, and to better prepare executives for real interactions.

Legal experts are also beginning to use metaverse stools to simulate courtroom dynamics. Through a virtual environment that incorporates artificial intelligence and behavioral modeling, legal teams can assess the effectiveness of various argumentative strategies based on insights into conflicting lawyers, judges, and ju judges’ trends. This setting allows you to experiment with a variety of legal tactics in a consequenceless environment.

In the healthcare sector, the Virtual Reality module is being tested as a method of surgical education. The initial findings suggest that participants trained using these immersive tools exhibited higher proficiency compared to those who received traditional instruction.

Metaverse is also applied to aerospace engineering. In aerospace engineering, manufacturers use virtual simulations to assess the safety and functionality of jet engines under extreme or rare conditions that are difficult to replicate in real life. These simulations can help you explore scenarios such as how certain components work under various altitude pressures, such as the effects of electric storms on the engine.

Initial enthusiasm surrounding retail metaverse has been challenged for implementation, as early strategies often lack a data-based foundation. Some of the returns (60% proximity) are derived from traditional e-commerce rather than from a completely immersive virtual experience, indicating a disconnect between the expected use cases and actual revenue streams. Many large retail brands underestimated the complexity that comes with building virtual environments of reliable, user-friendly scale. As a result, friction and technical demands thwart widespread consumer adoption, with most users fond of the simplicity and efficiency of established online retail platforms.

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Looking back, early versions of the retail metaverse struggled to provide experience that significantly harnesses the benefits of immersive technology. Current efforts are directed at creating more targeted, content-rich applications that address specific real-world challenges and suit users unfamiliar with virtual platforms.

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